Assassin's Creed Pirates has been built to adapt to any screen resolution or device
Ubisoft has released a new Assassin's Creed demo for web browsers, created using Babylon.js, an open source 3D engine for building games with HTML5 and WebGL.
The web demo, based on Assassin's Creed Pirates for iOS and Android, is being used by Microsoft to prove that the Babylon.js project’s technical prowess.
This is the first web game developed using the Babylon.js open source framework, which was first announced in June 2013.
While most web games require a fixed screen resolution, Microsoft said that this new web technology allows Assassin's Creed Pirates to be played on any screen resolution or device. When running on Internet Explorer 11, the game detects your Windows device and input type, adapting itself accordingly to best fit your screen resolution.
A team of four at Microsoft designed the framework, with David Catuhe as lead. The framework has been built to allow web game developers to swiftly add collision detection, physics, camera angles, textures, lighting and new 3D scenes to their games with minimal coding.
You can play the demo at the official website.
And watch a video about the technology below.
Last year, Epic Games and Mozilla partnered to demonstrate what’s possible with its Unreal Technology and HTML5.