Trion Worlds changes tacks as MMO aspects of game fail to wow testers
Trion World's troubled End of Nations has come out of hiding, but the new alpha test is a very different game than that of a few months ago.
End of Nations has been under a shroud since last December, when the project was pulled from its original studio – Petroglyph.
Originally an MMO boasting a blend of several genres, End of Nations is now firmly placed in the same category as League of Legends, Defense of the Ancients, and Heroes of Newerth.
“We just nudged - well maybe shoved - it more in that direction and focused in on the core aspects of the game that were proving the most fun for people playing it," executive producer Scot Lane told Shacknews.
"We let the gameplay drive us naturally rather than making decisions and changing what felt 'right' in order to fit it in the MMO pigeon hole.”
Lane says the MMO aspects of the game failed to “resonate” with testers.
Now the game centers on the combat mechanics Trion felt were most successful, and is being billed as a Multiplayer online battle arena, real-time strategy (MOBA RTS).
“We received a tremendous amount of positive feedback from our last round of Alpha and Beta testing – and applied those learnings to the game, boiling it down to the strongest core game elements –tactical combat, session-based gameplay, and vastly improved hero units,” said Lane.
“Our core fans have been tremendous during this stage of early development. We are now confident we have the game the fans have been waiting for: a tremendously powerful tactical game that fans of war games and strategy will love.”