The biggest event in the game development calendar promises post-mortems, networking and more
The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.
This conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community.
GDC 2014's main conference, held on Wednesday-Friday, will contain the following seven Tracks: Advocacy, Audio, Design, Production, Programming, Visual Arts, and Business, Marketing & Management.
Some of the many sessions include Shenmue's Yu Suzuki, Ubisoft Toronto on Splinter Cell: Blacklist and BioWare on the production of the next Dragon Age.
GDC 2014 takes place March 17th to 21st, 2014 at the Moscone Center in San Francisco.