GAMEFEST 08: Microsoft challenges WiiWare and AppStore with 70 per cent of profits given to XNA creators
GAMEFEST 08: XNA general manager becomes CTO of MS' Interactive Entertainment Business
Open-source starter kit developed by Korean studio Zepetto
XNA chief Chris Satchell says console-focused peers took some convincing about community dev service
XNA boss Satchell says games development must become more accessible and socially relevant
'More compelling than an iPod', but no games service planned
Early version of game-sharing initiative online now
Microsoft aiming for first community tech preview in coming weeks
XNA game engine adds 3D support, support for XNA Game Studio 2.0
US institutions report significant drop in applicants
Microsoft's Satchell says team 'isn't focused on business model', wants to enable community first
XNA lead Satchell tells us how Xbox Live Community Games will foster independent development
GDC08 KEYNOTE: Satchell demos XNA game distribution service to hit Xbox Live
Microsoft DreamSpark provides Visual Studio and XNA bundle at no charge
GDC08: Leaderboards and Achievements lead private developer XNA additions
Future versions could contain physics, AI or inverse kinematics engines
Release version now available; Dream Build Play 2008 warm-up round also opens
Microsoft to open up Xbox 360 development in education
Games for Windows Live support confirmed
FarseerPhysics available for PC and Xbox 360