Late approval process puts indie studios on the back-foot, claims Introversion head
New firm headed up by veteran marketeer
A game needs to work with its platform for critical and commercial success, says RedLynx CEO
Maximum 2GB file size is no longer a legislative restriction, but a technical one
Part One - Trials HD developer RedLynx discusses the physics of fun
Developers RedLynx sees 300,000 sales of XBLA title Trials HD
Gaikai co-founder David Perry reveals his ambition to take Gaikai to consoles
But RuneScape developer Jagex warns that these ‘free’ games may come to consoles with a price-tag attached
Nintendo finally receives praise for its digital service after issuing its strict and prohibitive sales requirements
Grin’s Andersson brothers say the submission process needs to be “easier, more accessible and less of an invisible cost”
Substance Air designed to fight size restrictions on digital titles, promises ‘detailed graphics that fit in a few kilobytes’
New first-day addition to focus on emerging technologies
Downloadable games studio will have first game live on App Store soon
But unpopular games get the boot as file size and price limits rise, while Microsft opens new first-party team for XBLA titles
Developer of N+ remains candid about views on how the industry isn't balancing quantity and quality
GDC08: Wizards of the Coast chooses UK and US independents for PC, Mac and XBLA titles
Signs Gabitasoft for unannounced online games released in 08
Xbox Live Arcade's worldwide portfolio planner says Microsoft not threatened by Nintendo and Sony
Worldwide portfolio planner for popular platform says delays are just rumours
Exclusive Developmag.com tutorial from prolific Xbox Live Arcade studio