The astoundingly popular digital platform has revolutionised the PC industry, but how? And what next?
Newell, Backman, Wolpaw, Walker, Johnson, Holtman, Weier, Lombardi, Mitchell and Lundeen; Develop interviews star talent at the world's most important core game studio
The May issue of Develop is packed with great features, including an in-depth look at the unique creative culture at Valve
Valve co-founder offers insight on the studio's new development philosophy
Develop uncovers the strange and spectacular way Valve creates blockbusters
Washington studio says it has no existing smartphone strategy for Source, Steam or games
Steam IDs published in-game
Big name studios and publishers sign up to this year's show in Cologne
Famed studio decided to build Portal 2 commercial with in-house team
High-profile appointment for the Half-Life studio
Mike Ambinder outlines the extraordinary potential of biometric feedback
Steam Guard to offer platform users 'greatly increased account security'
More Steam in more places as Valve's 'big picture' mode lets players enjoy games on television screens
Steam studio breaks new ground with PS3/PC/Mac multiplayer capability
Retina movement mapped via electronic charge readings
Studio 'tremendously excited about the future of PC gaming'
Portal 2 optimised for new CPU/GPU hybrid
Half-Life studio intrigued by eye-tracker potential
Yet the publisher is 'not dying for more acquisitions'
Developer reveals sales trends within Valve’s locked platform