Rendering and level creation tech steps up for next generation game creators
Developer-publisher to use Umbra 3.1 rendering performance optimisation middleware
Our monthly examination of great games dev middleware
Umbra’s occlusion culling tech used by BioWare for graphical punch
A look at four options for rendering your game worlds
We shed light on the leading tools for illuminating worlds
Remedy Entertainment licences Umbra's rendering optimisation toolset for ‘faster content creation’
Developer ArenaNet licenses occlusion culling technology for free-to-play MMO franchise
Visibility middleware available for UE3 licensees