Indies creating the most exciting new concepts on less powerful platforms, says Ubisoft Toronto boss
New 2,000 square foot mo-cap facility to be used in Splinter Cell: Blacklist and other future titles
Blacklist creative director Maxime Béland calls previous installation a stepping stone
The industry must get out of its 'smelly teen years', says the Ubisoft Toronto boss
Develop speaks to Ubisoft Toronto boss Jade Raymond about parenting, work and diversity in games
Title to feature Kinect voice recognition and is anticipated to ship in Spring 2013
Publisher to quadruple headcount to 800 new employees, and will receive to more than $750m in investment
Developer focused on creating new Splinter Cell title and is not working on original IP, says Jade Raymond
As many as 90 per cent of workforce made redundant, alleged insider says
Yves Guillemot calls for game tax breaks
The 800-capacity Toronto base now has 83 staff ahead of schedule
Develop looks at four development outfits driving the region forward
Studio boss Jade Raymond says the industry is changing the way it makes blockbusters
Jade Raymond discusses the impact Ubisoft Toronto will have on Canada and the entire games industry
But is the dormant giant, which will eventually hold 800 devs, working on next-gen tech?
New studio pulling in Ubisoft Montreal staff for next Splinter Cell project
Region’s development army bolstered by new deal; threat to UK continues to grow
Paris-headquartered publisher looks to counterbalance growth
Ontario is dedicated to developing the games industry, says Ubisoft Montreal CEO Yannis Mallat