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Entries in ‘total war’ (14)

GDC 13: Total War: Arena takes RTS free-to-play
28th March 2013, 8:05pm

News: GDC 13: Total War: Arena takes RTS free-to-play

Latest entry into franchise to blend real-time strategy and MOBA gameplay

Creative Assembly immortalises brave cancer sufferer
19th March 2013, 11:21am

News: Creative Assembly immortalises brave cancer sufferer

Likeness of fan will appear in developer's upcoming RTS game Total War: Rome II

The benefits of core gaming
21st December 2012, 10:05am

Blog: The benefits of core gaming

The Creative Assembly's Al Bickham on why 'hardcore' titles can succeed

Insourcing
6th November 2012, 2:12pm

Blog: Insourcing

Tim Heaton on the benefits of keeping development in-house

GDCE: Devs should avoid 'false choices'
16th August 2012, 6:14am

News: GDCE: Devs should avoid 'false choices'

Not all player decisions are meaningful or beneficial to immersion, says James Russell

The Creative Assembly opens new mo-cap studio
15th August 2012, 3:50pm

News: The Creative Assembly opens new mo-cap studio

Facility includes 46 cameras and 12 metre-by-13 metre capture volume

CA mobile boss: iOS dev effort to hit 'console complexity'
10th May 2012, 2:12pm

News: CA mobile boss: iOS dev effort to hit 'console complexity'

Increasing intricacy could rapidly see making mobile games mimic the triple-A console space, predicts Total War Battles lead

The Creative Assembly debuts first iOS game
19th April 2012, 11:39am

News: The Creative Assembly debuts first iOS game

Sega studio expands into mobile with the App Store release of Total War Battles: Shogun

Hard data
5th April 2012, 10:02am

Blog: Hard data

Tim Heaton looks at the importance of statistics and analytics for developers

We're all agile
17th October 2011, 1:02pm

Blog: We're all agile

Project management techniques need to match their teams and be dynamic, writes The Creative Assembly's Tim Heaton

The art of feature-lead game design
23rd September 2011, 9:00am

Features: The art of feature-lead game design

Creative Assembly creative director Mike Simpson shares advice from Total War's design process

Optimising Total War: Shogun 2
23rd March 2011, 10:10am

News: Optimising Total War: Shogun 2

An inside look at the work that went into making the recently released RTS look so good

Conducting the battle
21st September 2010, 8:00am

Features: Conducting the battle

AUDIO SPECIAL: The Creative Assembly's Richard Beddow on scoring Total War

Creative Assembly returns to Total War
19th August 2009, 3:52pm

News: Creative Assembly returns to Total War

GAMESCOM’09: Next in Sega’s PC RTS franchise to arrive in February

14 articles