Latest entry into franchise to blend real-time strategy and MOBA gameplay
Likeness of fan will appear in developer's upcoming RTS game Total War: Rome II
The Creative Assembly's Al Bickham on why 'hardcore' titles can succeed
Not all player decisions are meaningful or beneficial to immersion, says James Russell
Facility includes 46 cameras and 12 metre-by-13 metre capture volume
Increasing intricacy could rapidly see making mobile games mimic the triple-A console space, predicts Total War Battles lead
Sega studio expands into mobile with the App Store release of Total War Battles: Shogun
Tim Heaton looks at the importance of statistics and analytics for developers
Project management techniques need to match their teams and be dynamic, writes The Creative Assembly's Tim Heaton
Creative Assembly creative director Mike Simpson shares advice from Total War's design process
An inside look at the work that went into making the recently released RTS look so good
AUDIO SPECIAL: The Creative Assembly's Richard Beddow on scoring Total War
GAMESCOM’09: Next in Sega’s PC RTS franchise to arrive in February