Indie developers are being driven away from 'closed' platforms
How the internet transformed game financing, and how Double Fine resurrected double-A
We examine the astonishing growth of Tim Schafer's kickstarter
Top minds behind Minecraft, Uncharted and more join fans to pay for new game
Thousands back Schafer's crowdsourced project
Adventure game and documentary project reaches over half its goal in four hours
Double Fine confirms Notch was serious about funding arrangement
Twitter hosts first ever publicly-negotiated game publishing deal
Warner Interactive to publish Once Upon a Monster this autumn
Double Fine boss can’t port his games to PC due to 'publisher concerns'
THQ-published title Stacking will launch across digital channels
The Activision CEO on why his firm dropped the EA title
Two of four new downloadable games to be published by THQ
Develop 2010: 'As soon as we have the money' promises development veteran
Develop 2010: The Monkey Island Legend talks the benefits of a multi-project studio structure
Develop 2010: Industry veteran warns of publisher instability, confirms four new projects
Studio set to try 'everything', says Monkey Island legend
We talk with the development legend about his upcoming trip to Brighton
Doublefine boss to speak at Brighton event in July
Early bird rates end in two days