Entries in ‘tim schafer’ (25)

Tim Schafer: Console patches cost $40k
Yesterday, 7:22pm

News: Tim Schafer: Console patches cost $40k

Indie developers are being driven away from 'closed' platforms

24 hours that rocked games development
10th February 2012, 2:28pm

Blog: 24 hours that rocked games development

How the internet transformed game financing, and how Double Fine resurrected double-A

Infographic: What else can Double Fine afford?
10th February 2012, 12:25pm

Features: Infographic: What else can Double Fine afford?

We examine the astonishing growth of Tim Schafer's kickstarter

Famous devs back Double Fine kickstarter
9th February 2012, 11:31am

News: Famous devs back Double Fine kickstarter

Top minds behind Minecraft, Uncharted and more join fans to pay for new game

Double Fine kickstarter making $839 per minute
9th February 2012, 10:14am

News: Double Fine kickstarter making $839 per minute

Thousands back Schafer's crowdsourced project

Double Fine Kickstarter Adventure raises $250k
9th February 2012, 6:30am

News: Double Fine Kickstarter Adventure raises $250k

Adventure game and documentary project reaches over half its goal in four hours

Tim Schafer and Notch 'are talking' Psychonauts 2
7th February 2012, 8:44pm

News: Tim Schafer and Notch 'are talking' Psychonauts 2

Double Fine confirms Notch was serious about funding arrangement

Minecraft's Notch offers to bankroll Psychonauts 2
7th February 2012, 2:05pm

News: Minecraft's Notch offers to bankroll Psychonauts 2

Twitter hosts first ever publicly-negotiated game publishing deal

Schafer team working on Kinect Sesame Street
15th February 2011, 3:33pm

News: Schafer team working on Kinect Sesame Street

Warner Interactive to publish Once Upon a Monster this autumn

'Not enough value in PC' say Schafer's publishers
25th November 2010, 12:11pm

News: 'Not enough value in PC' say Schafer's publishers

Double Fine boss can’t port his games to PC due to 'publisher concerns'

Schafer reveals second download project
24th November 2010, 9:58am

News: Schafer reveals second download project

THQ-published title Stacking will launch across digital channels

Kotick: Schafer project was poor, over budget
27th September 2010, 12:24pm

News: Kotick: Schafer project was poor, over budget

The Activision CEO on why his firm dropped the EA title

Double Fine signs with THQ
11th August 2010, 9:59am

News: Double Fine signs with THQ

Two of four new downloadable games to be published by THQ

Schafer: Double Fine will self publish
15th July 2010, 11:41am

News: Schafer: Double Fine will self publish

Develop 2010: 'As soon as we have the money' promises development veteran

Schafer: Four titles are underway
15th July 2010, 11:33am

News: Schafer: Four titles are underway

Develop 2010: The Monkey Island Legend talks the benefits of a multi-project studio structure

How Schafer survived Brutal Legend 2 axe
15th July 2010, 11:31am

News: How Schafer survived Brutal Legend 2 axe

Develop 2010: Industry veteran warns of publisher instability, confirms four new projects

Schafer hints at Double Fine iPhone output
14th June 2010, 1:00pm

News: Schafer hints at Double Fine iPhone output

Studio set to try 'everything', says Monkey Island legend

Interview: Tim Schafer
14th June 2010, 8:30am

Features: Interview: Tim Schafer

We talk with the development legend about his upcoming trip to Brighton

Tim Schafer set for Develop Conference talk
28th April 2010, 10:37am

News: Tim Schafer set for Develop Conference talk

Doublefine boss to speak at Brighton event in July

Molyneux and Schafer lead new rush of GDC talks
2nd February 2010, 5:07pm

News: Molyneux and Schafer lead new rush of GDC talks

Early bird rates end in two days

25 articles