Entries in ‘thq’ (197)

Kaos selects Morpheme for Homefront animations
24th February 2011, 3:02pm

News: Kaos selects Morpheme for Homefront animations

NaturalMotion technology 'empowered our animators to create believable characters'

Kaos workers fear studio closure
25th January 2011, 10:45am

News: Kaos workers fear studio closure

Studio boss responds to concerns that staff will migrate to Montreal

Bilson: New consoles 'would be horrible'
20th January 2011, 12:02pm

News: Bilson: New consoles 'would be horrible'

THQ core games boss reveals concerns for future platform releases

Game Connection prepares to welcome industry elite
20th January 2011, 9:44am

News: Game Connection prepares to welcome industry elite

Nintendo, Microsoft, EA and others sign up to San Francisco networking event

Crunch: Tiga calls devs 'our most vital resource'
18th January 2011, 11:00am

News: Crunch: Tiga calls devs 'our most vital resource'

Association states the health of workers is 'crucial'

Crunch: UKIE calls for more collective choice
18th January 2011, 11:00am

News: Crunch: UKIE calls for more collective choice

Andy Payne says intensive workloads should be 'consensual and not forced'

Zampella: Owning IP is important to us
17th January 2011, 3:15pm

News: Zampella: Owning IP is important to us

Respawn talks with THQ 'fell apart' on rights issue

Bilson: We have to reduce the length of crunch
17th January 2011, 1:31pm

News: Bilson: We have to reduce the length of crunch

Homefront sequel 'will be planned to minimise intense end-of-project workloads'

OPINION: No rest for the wicked, nor the wonderful
17th January 2011, 11:30am

News: OPINION: No rest for the wicked, nor the wonderful

Crunch controversy has made its inevitable return, but what can we learn from it?

Exhausted insider exposes crunch at Kaos
17th January 2011, 10:00am

News: Exhausted insider exposes crunch at Kaos

Special report: THQ addresses dev tensions as worker says schedule has pushed team to the limit

Kaos crunch: An insider's account
17th January 2011, 10:00am

Features: Kaos crunch: An insider's account

'People at Kaos do not want to hear THQ publicly glorify crunch time'

Crunch: THQ's Kaos theory
17th January 2011, 10:00am

Features: Crunch: THQ's Kaos theory

Read the full letter sent to Develop by Kaos general manager David Votypka

THQ 'snatches three key Ubisoft Montreal staff'
13th January 2011, 3:21pm

News: THQ 'snatches three key Ubisoft Montreal staff'

Core games boss Danny Bilson to target Montreal dev scene for more hires

'Seven-day crunch for two months' at THQ studio
12th January 2011, 11:38am

News: 'Seven-day crunch for two months' at THQ studio

THQ boss jokes studio is showing signs of exhaustion

Del Toro THQ trilogy an 'epic 10-year project'
15th December 2010, 3:34pm

News: Del Toro THQ trilogy an 'epic 10-year project'

Pan’s Labyrinth director’s debut game is a three-part venture

'Not enough value in PC' say Schafer's publishers
25th November 2010, 12:11pm

News: 'Not enough value in PC' say Schafer's publishers

Double Fine boss can’t port his games to PC due to 'publisher concerns'

Nova Scotia: The studios
16th November 2010, 8:00am

Features: Nova Scotia: The studios

Develop looks at five companies at the heart of the development cluster in Nova Scotia

Québec: The studios (pt2)
12th November 2010, 8:00am

Features: Québec: The studios (pt2)

Develop looks at four companies at the heart of the Québec development cluster

Quebec: The studios (pt1)
11th November 2010, 8:00am

Features: Quebec: The studios (pt1)

Develop looks at four companies at the heart of the Quebec development cluster

THQ: Quality is vital, and tax breaks can help
19th October 2010, 1:29pm

News: THQ: Quality is vital, and tax breaks can help

Canada’s 37.5 per cent tax relief ‘allows us to put all the money on the screen’

197 articles