E3 2011: Gameplay video and info for Terminal Reality’s Jedi title unleashed
The scalable multiplatform engine to support Nintendo’s next handheld
Terminal Reality sets out upcoming titles running on licensed in-house engine
RakNet’s networking tools integrated into the Ghostbusters engine
Around 20 projects currently underway using Terminal Reality’s engine
Conduit team looks to PS3 and 360 development with the Ghostbusters engine
New claims differ from previous predictions of $12-15m
Two upcoming peripheral-led titles, The Strike and The Hunt, being developed with Terminal Reality’s new engine
US studio Terminal Reality puts proprietary tech on the market for licensing
New Vivendi title to incorporate elements of both films in the series