Valve adds new revenue model to digital distribution platform
Nick Gibson ponders the future of online games subscription models
New microtransactions and virtual currency system options implemented into MMO
Mists of Pandaria expansion helps halt decline with 2.7 million copies sold in first week
'Many online games struggle if their users are able to consume content faster than developers can make it'
Games must be fun, engaging and offer social elements to attract users, says BioWare GM
Mix and match payment systems are too confusing, says Wargaming.net CEO
Premium service pulls in more than 2m subscribers
But console giant 'not considering subscription fees for ordinary services', says Iwata
New monthly subscription system to replace virtual currency
New revenue options available to Android game developers
Publishing giant 'looking at models like Call of Duty: Elite', says games chief Patrick Soderlund
World of Warcraft developer to continue experimenting with monetisation models
'But forcing customers into one method of payment is', says Adam Mersky
'Peak concurrent users at 350,000 players', says analyst
NCsoft working with German publisher Gameforge to develop new content
LONDON GAMES CONFERENCE 2011: Free-to-play model is the future, says Nicholas Lovell
Over 330,000 new DC Universe Online players in eight days since move from subscription model
Publisher tries new approach for the widely pirated platform
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