Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs
Daily advice on job hunting from the industry's top companies. Today: tips from Euphonious on getting promoted in audio
Does working for free devalue the game audio profession?
'Industry middleware has more in common with data entry than with digital audio workstations'
John Broomhall talks to Playdead about the recent Develop Award Winner
New Bink codec has 'speeds 30 per cent faster than MP3 or Ogg'
Luminaries from across the audio sector to tackle every aspect of video game audio
Wave Generation founding partner David Lipes on casts and crew
The audio mix of Volatile Games' noir-ish sequel in focus
How do you go about scoring a sci-fi conspiracy thriller set in 15th Century Venice?
The multi-disciplinary services studio in profile
The audio specialist on the merits of a satellite studio in the capital
Why sound designers must focus on realism
How the Flashpoint team captured the sound of the battlefield...
Efforts of sound teams under-supported by column-inches, but situation is changing
AUDIO SPECIAL: The audio industry's household name talks games
AUDIO SPECIAL: Outsource Media UK’s Mark Estdale looks at how the audio scene has changed
AUDIO SPECIAL: Bizarre Creations talks custom music mixing for its forthcoming racer
AUDIO SPECIAL: Creativity vs. Technology - which will win the battle for the future?
AUDIO SPECIAL: Blitz Games Studios’ Matt Black takes a look at the role of the audio programmer...