Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘sound’ (38)

Audio Special: The 3D future of game sound
15th May 2013, 10:00am

Features: Audio Special: The 3D future of game sound

GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio

Audio Special: Crysis management
14th May 2013, 10:00am

Features: Audio Special: Crysis management

Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it

How to secure music rights for your game
18th April 2013, 10:00am

Features: How to secure music rights for your game

Nimrod offers advice on how to avoid licensing pitfalls to get the music rights you desire

AudioGaming debuts vehicle sound plug-in
28th November 2012, 9:08am

News: AudioGaming debuts vehicle sound plug-in

AudioMotors to enable tuning and adapting of pre-recorded engine sounds

A realtime game audio primer
20th July 2012, 10:00am

Features: A realtime game audio primer

iZotope's Scott Simon offers advice on realtime audio processing; an approach vital to Forza 4

Jagex and OM on adapting to VO
11th June 2012, 4:30pm

News: Jagex and OM on adapting to VO

Consider voice acting from the design stage, advises RuneScape studio Jagex and audio outfit OM

AUDIO SPECIAL: Setting standards
5th June 2012, 2:30pm

Features: AUDIO SPECIAL: Setting standards

PitStop's production director Nadeem Daya on why giving sound producers clear guidelines is more important than ever

Do audio libraries stifle creative freedom?
4th June 2012, 4:16pm

News: Do audio libraries stifle creative freedom?

Soundrangers say the opposite is true, as Develop's Audio Special continues

AUDIO SPECIAL: Noise in the library
4th June 2012, 3:30pm

Features: AUDIO SPECIAL: Noise in the library

Soundrangers argues whether an audio library can allow for true creativity in games

Does generative audio still matter?
1st June 2012, 2:36pm

News: Does generative audio still matter?

According to sound library producer and FMOD Studio expert Stephan Schütze, it definitely does

AUDIO SPECIAL: The generation game
1st June 2012, 1:30pm

Features: AUDIO SPECIAL: The generation game

Stephan Schütze looks at what modern generative audio methodologies offer games designers

Develop's 2012 Audio Special starts today
29th May 2012, 11:02am

News: Develop's 2012 Audio Special starts today

Our eight-feature focus on the cutting edge of sound design starts today with Wave and Cubic Motion

NEW YEAR, NEW JOB: Get promoted in audio
7th February 2012, 9:00am

News: NEW YEAR, NEW JOB: Get promoted in audio

Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs

NEW YEAR, NEW JOB: Euphonious' advice for audio pros
11th January 2012, 10:07am

News: NEW YEAR, NEW JOB: Euphonious' advice for audio pros

Daily advice on job hunting from the industry's top companies. Today: tips from Euphonious on getting promoted in audio

The sound of money
17th November 2011, 12:06pm

Features: The sound of money

Does working for free devalue the game audio profession?

Firelight: 'Game audio tools falling short'
18th October 2011, 12:14pm

News: Firelight: 'Game audio tools falling short'

'Industry middleware has more in common with data entry than with digital audio workstations'

Heard about: Limbo
30th September 2011, 9:00am

Features: Heard about: Limbo

John Broomhall talks to Playdead about the recent Develop Award Winner

RAD redesigns audio toolset
29th September 2011, 12:08pm

News: RAD redesigns audio toolset

New Bink codec has 'speeds 30 per cent faster than MP3 or Ogg'

Two week Audio Special starts today
20th September 2010, 10:06am

News: Two week Audio Special starts today

Luminaries from across the audio sector to tackle every aspect of video game audio

Behind the scenes: Splinter Cell voice-over
15th April 2010, 12:26pm

Blog: Behind the scenes: Splinter Cell voice-over

Wave Generation founding partner David Lipes on casts and crew

38 articles