Crackdown 2 developer seeking artists for new project
Alleged insiders admit to complacency, blame money wasting and poor management
Crackdown 2 studio ‘worked ragged’ in development of first title
Former Realtime Worlds release manager explains the studio switch
Ruffian Games’ creative director Billy Thomson on being tough but fair
Start-up studio managed to offer jobs to a number of unemployed devs
Microsoft Game Studios’ Phil Spencer discusses the ‘tension’ in choosing Ruffian over RTW
MGS head Phil Spencer discusses the publisher’s software strategy
Scaleform's UI middleware to be used across MGS' internal studios
Crackdown 2 developer on the benefits of an obsessive approach to development
E3'09: Realtime Worlds said it would never happen. At E3, Microsoft showed it has.
15 developers, new and old, bolster the Dundee studio’s workforce
Creative director of newly-formed studio contributing monthly column
Two new faces join Dundee-based developer
Ruffian opens its doors, founded by former Realtime Worlds staff