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Games Programmer
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Entries in ‘ready at dawn’ (11)

God of War PSP dev working on next-gen project
20th February 2012, 11:43am

News: God of War PSP dev working on next-gen project

Ready at Dawn action adventure title to be based on brand new IP

Ready at Dawn: industry isn’t healthy for indies
27th October 2010, 11:35am

News: Ready at Dawn: industry isn’t healthy for indies

Ghost of Sparta studio cites ‘do or die’ attitude needed for successful indie development

Ready at Dawn layoffs ‘the woes of independence’
15th July 2010, 3:35pm

News: Ready at Dawn layoffs ‘the woes of independence’

Studio confirms thirteen staff have left the group

Engines of Change
21st June 2010, 12:41pm

Features: Engines of Change

Will Freeman looks at a middleware sector charged with adapting to a new development landscape.



Ready at Dawn Engine to leverage Perforce
8th February 2010, 12:48pm

News: Ready at Dawn Engine to leverage Perforce

Latest tech pairing sees popular SCM tied to tech's asset system

Ready At Dawn Engine to integrate Maya
17th December 2009, 9:42am

News: Ready At Dawn Engine to integrate Maya

“The time for hard-to-learn, hard-to-use proprietary editing environments is over”

Scaleform sales exec joins Ready At Dawn
11th December 2009, 11:35am

News: Scaleform sales exec joins Ready At Dawn

Jonathan Nagel to head up new sales group for Ready At Dawn Engine

Key Release: Ready at Dawn Engine
1st December 2009, 7:30am

Features: Key Release: Ready at Dawn Engine

US independent outfit explains how its middleware offering stands out...

Ready At Dawn Engine ‘for all consoles’
14th October 2009, 4:40pm

News: Ready At Dawn Engine ‘for all consoles’

Studio president Didier Malenfant reveals expansion plans

Ready At Dawn declares war with new engine
12th October 2009, 2:33pm

News: Ready At Dawn declares war with new engine

Developer ‘tired of PC engines shoe-horned into consoles’

Ready at Dawn picks ProFX
11th August 2008, 6:01pm

News: Ready at Dawn picks ProFX

GoW: Chains of Olympus and Daxter developer to use texturing middleware for next-gen debut

11 articles