Entries in ‘rare’ (81)

Rare: We don’t need to return to old IP
26th March 2010, 12:30pm

News: Rare: We don’t need to return to old IP

Microsoft-owned studio sees little reason to go back to old IP – unless it can add something new to the mix

Rare: We will define the Natal experience
26th March 2010, 10:30am

News: Rare: We will define the Natal experience

‘With Natal, a lot of developers will see it as another opportunity to move into a brand new market”

Rare promises fair play at new Birmingham base
23rd March 2010, 11:46am

News: Rare promises fair play at new Birmingham base

Studio boss Betteridge insists temp staff will still be part of the family

Rare’s new non-gamer push
23rd March 2010, 11:34am

Features: Rare’s new non-gamer push

Pt 1: Studio head Mark Betteridge discusses how Rare Birmingham will differ

‘Developers still naively estimate game costs’
22nd March 2010, 12:00pm

News: ‘Developers still naively estimate game costs’

Rare’s Mark Betteridge calls for more careful planning before a project moves forward

Publishers tighten grip on dev budgets
22nd March 2010, 12:00pm

News: Publishers tighten grip on dev budgets

Noticeable fall in development budgets due to wounded publishers and cheaper options

Special Report: Game budgets ‘in sudden decline’
22nd March 2010, 12:00pm

Features: Special Report: Game budgets ‘in sudden decline’

Studio bosses from the likes of Rare and Avalanche explain why

Rare to open new UK studio
2nd March 2010, 10:14am

News: Rare to open new UK studio

New Birmingham office looks to house 90 staff initially, as studio head calls for a new approach to game production

Rare staying put, rep confirms
30th November 2009, 12:47pm

News: Rare staying put, rep confirms

Stalwart developer denies move to new facility in Birmingham

Rare implies Natal-powered Killer Instinct
27th November 2009, 11:11am

News: Rare implies Natal-powered Killer Instinct

Studio head talks of “doing something different” with standard fight controls

Rare hoping to develop Natal-based FPS
3rd November 2009, 12:58pm

News: Rare hoping to develop Natal-based FPS

“Right now our sights are trained on Natal," says Studio head

Rare advert reveals wider Natal approach
28th August 2009, 12:44pm

News: Rare advert reveals wider Natal approach

Studio reveals it’s looking for creative minds beyond game design

Natal could resurrect old Rare IP
17th August 2009, 4:12pm

News: Natal could resurrect old Rare IP

Perfect Dark and Blast Corps developer hints at Natal-compatible re-releases

Doak returns with Zinkyzonk
11th August 2009, 11:40am

News: Doak returns with Zinkyzonk

Former Free Radical man heading up Facebook app firm; fate of ‘Pumpkin Beach’ now in doubt

Rare 'very excited' about using Avatars with Natal
15th July 2009, 2:50pm

News: Rare 'very excited' about using Avatars with Natal

Develop '09: Studio hints at its future plans for NXE

Rare continues to open up, joins Twitter
19th June 2009, 1:04pm

News: Rare continues to open up, joins Twitter

The once-secretive British dev jumps deep into the community with an unrestrained Twitter feed

Rare ‘intimately involved’ with Project Natal
5th June 2009, 12:14pm

News: Rare ‘intimately involved’ with Project Natal

Clearer picture given on Rare’s recent restructure as Microsoft states the developer is working on its motion-sensing device

Molyneux becomes European creative director at MGS
4th June 2009, 4:20am

News: Molyneux becomes European creative director at MGS

Famed designer to oversee creative operations at Lionhead, Rare plus external projects

Rare gets new head of business development
7th May 2009, 5:01pm

News: Rare gets new head of business development

Former EA free-to-play manager Shintaro Kanaoya joins Britsoft firm

Rare restructures
17th February 2009, 10:25am

News: Rare restructures

Development pipeline at much-loved Microsoft-owned British studio under review with possible job losses

81 articles