Homefront sequel 'will be planned to minimise intense end-of-project workloads'
Crunch controversy has made its inevitable return, but what can we learn from it?
Special report: THQ addresses dev tensions as worker says schedule has pushed team to the limit
'People at Kaos do not want to hear THQ publicly glorify crunch time'
Studio boss Betteridge insists temp staff will still be part of the family
Imperial College researcher conducts over 60 interviews in unprecedented study
And only a third of developers want to see worker unions at studios
While less than half believe that labour laws protect them from their employers
An early look at the IGDA's biggest ever global QOL survey
All this week we're bringing you features looking at recruitment, careers and salary.
Association responds to ‘Rockstar Spouse’ row
Unverified anonymous blog post lists number of alleged problems at the studio
Next issue looks at the game dev jobs market, and we want to hear from you
UK entertainment union calls for developers to set their own agenda for unionisation
98 per cent not paid official overtime despite average crunch of ten to 15 hours per week
Our quality of life survey ends tomorrow - but have you told your story?
Overwhelming response to our Quality of Life survey - but have you had your say?
Make your voice heard in Develop's global Quality of Life survey