Entries in ‘profx’ (11)

Acony snaps up ProFX
3rd December 2008, 1:53pm

News: Acony snaps up ProFX

Independent dev studio to use Allegorithmic’s advanced procedural texturing tool ProFX in upcoming MMO Parabellum

T3 to use ProFX for upcoming title
11th November 2008, 11:07am

News: T3 to use ProFX for upcoming title

Non-linear authoring tool to be utilised in upcoming next-gen free-to-play MMO

Allegorithmic’s ProFX adopted by The9 for new MMO
15th September 2008, 4:56pm

News: Allegorithmic’s ProFX adopted by The9 for new MMO

Chinese developer using French procedural texturing tool in Free2Play online title

Ready at Dawn picks ProFX
11th August 2008, 6:01pm

News: Ready at Dawn picks ProFX

GoW: Chains of Olympus and Daxter developer to use texturing middleware for next-gen debut

NCsoft Europe picks ProFX
24th June 2008, 9:01am

News: NCsoft Europe picks ProFX

Allegorithmic's procedural texturing tech to be used in PC and PS3 MMOs

ProFX wins Deutsche Telekom award
28th May 2008, 10:13pm

News: ProFX wins Deutsche Telekom award

Allegorithmic's procedural texturing tech takes 'best new technology in effects and animation' gong

WhiteMoon Dreams chooses ProFX
6th May 2008, 10:46am

News: WhiteMoon Dreams chooses ProFX

New studio picks procedural texturing tech for upcoming XBLA game

Futuremark picks ProFX
11th March 2008, 5:32pm

News: Futuremark picks ProFX

Procedural texturing system to feature in new studio's first title

Allegorithmic unveils Substance
13th February 2008, 10:45am

News: Allegorithmic unveils Substance

SPECIAL FOCUS: We talk to the procedural content firm about new technology unveiled at GDC next week

ProFX hits version 2.6
6th December 2007, 11:31am

News: ProFX hits version 2.6

Pixel Shader 2.0 support heads improvement charge

Allegorithmic unveils new version of ProFX
7th August 2007, 7:39pm

News: Allegorithmic unveils new version of ProFX

SIGGRAPH 07: V2.6 of procedural generated texture kit boast Pixel Shader upgrade

11 articles