New video run in real-time at 180 fps on Geforce GTX 680
Metal Gear Solid 5 developers on why physically correct and realistic visuals do not guarantee a satisfying look
New in-development facial capture solution works without markers or specialised cameras
Presentation on the game mechanics of Total War also added to roster
'Non-photorealistic' rendering toolset for 3D art package promises to push boundaries in a different direction