“I don't think the first wave of these titles will be what you expect”
MGS Europe creative director takes part in Develop’s weekend FAQ
The development pioneer and MGS Europe Creative Director gets the rapid fire question treatment
Early bird rates end in two days
Peter Molyneux confirms motion support for his studio’s Xbox 360 RPG
Gamescom’09: While Fable 2 is set to return via five episodic titles
Lionhead co-founder discusses the illusion of humanity, and why it works
The genesis and secrets of Lionhead's latest curio
Nintendo’s longstanding, award-winning, seminal franchise-creating maestro takes top spot
Famed designer to oversee creative operations at Lionhead, Rare plus external projects
Lionhead founder tells Develop how the industry is growing up
Famed designer talks to Develop about the lessons learnt in running Lionhead
Title represents one of the most important creative innovations of 2008, says Lionhead creative director
Molyneux tells us that making Fable 2 re-taught him game design and calmed his 'creative whirlwind' approach
Legendary developer to talk on creating 'believable game worlds'
Decade of business for Molyneux-run studio