Entries in ‘performance capture’ (7)

House of Moves provides Black Ops II performance capture
27th November 2012, 2:54pm

News: House of Moves provides Black Ops II performance capture

Actors outfitted with 52 body markers and 88 facial markers to film game cinematics

Side collaborates on Fable: The Journey
25th October 2012, 12:04pm

News: Side collaborates on Fable: The Journey

London firm casts actors directed by Kate Saxon

Ubisoft Toronto opens performance capture studio
13th September 2012, 3:00pm

News: Ubisoft Toronto opens performance capture studio

New 2,000 square foot mo-cap facility to be used in Splinter Cell: Blacklist and other future titles

IKinema debuts virtual production toolset
1st August 2012, 3:04pm

News: IKinema debuts virtual production toolset

LiveAction tech allows real-time interaction between performance capture, art assets and environments

Ninja Theory: 'Story gives your game soul'
16th August 2011, 8:59pm

News: Ninja Theory: 'Story gives your game soul'

GDC Europe: And it's gestures that tell the story, says the studio behind the next Devil May Cry

'We can fight Hollywood with LA Noire tech'
24th May 2011, 3:52pm

News: 'We can fight Hollywood with LA Noire tech'

Team Bondi boss: MotionScan adds the best of Hollywood to a proven game formula

‘UK can be at forefront of performance capture’
8th November 2010, 12:47pm

News: ‘UK can be at forefront of performance capture’

Andy Serkis says the animation tech provides ‘the ultimate transformational experience’

7 articles