The Creative Assembly director looks at the issue of crunch, and why the effects are not the same for everyone
Mike Simpson considers the concept of 'good overtime'
Employment tribunal 'certain' says ex employee who claims he worked 400 hours unpaid
Onus to be placed on programmers, who will need to widen their skills, survey claims
Nick Cook, former creative director at Pumpkin Studios, looks back on the industry he left…
Association states the health of workers is 'crucial'
Andy Payne says intensive workloads should be 'consensual and not forced'
Homefront sequel 'will be planned to minimise intense end-of-project workloads'
Special report: THQ addresses dev tensions as worker says schedule has pushed team to the limit
'People at Kaos do not want to hear THQ publicly glorify crunch time'
Read the full letter sent to Develop by Kaos general manager David Votypka
Game designer Ian Fischer rejects claims by supposed creative director made at GDC
Studio 'always tried to maintain a supportive creative environment' but admits to 'challenges'
Developers discuss the impact of sustained, intense work periods