Medium can support efforts in communication and robotics, says JPL's Jeff Norris
Source code initially offers face tracking, depth of field and more
Second game in DF/Dracogen partnership to appear at South by Southwest in Austin
Sony may be combining traditional and motion control in one device
Bracelet pushes boundaries of motion control with finger tracking and real-time 3D rendering
Almost 9,000 contributors back motion control-based project
Gesture and voice control 'to be integrated into all new content'
Range of improvements to Windows edition of the tech
Webcredible user experience consultant Alistair Gray explains why the usability of motion controls will define your game's success
Gesture devices will eventually grow from their 'many limitations', says Shuhei Yoshida
GDC Europe: 3D camera specialists flaunt open-source tool for Linux, Android and smart TVs
Sony and Microsoft want Nintendo's pie, but is this truly motion gaming's next phase?
David Braben looks at the future of the industry now that motion controls are here to stay
Israeli group hires key talent and offers motion control outsource services
“I don't think the first wave of these titles will be what you expect”
Platform holder boasts the motion controller’s adaptability into game code
Platform holder’s nameless peripheral set for contemporaneous Natal release
Acclaimed title Left 4 Dead 2 becomes playable with a new device from Razer and Sixense
The Quantic Dream co-CEO discusses the immersive properties of motion control
The man who secretly revealed Natal in 2007 makes new indications for Microsoft’s future