Entries in ‘motion capture’ (39)

Xsens releases real-time character tool for Unity
11th April 2013, 4:25pm

News: Xsens releases real-time character tool for Unity

Mo-cap add-on aims to streamline how developers bring characters to life in Unity

GDC 13: Activision chases photorealism in startling demo
28th March 2013, 2:12pm

News: GDC 13: Activision chases photorealism in startling demo

New video run in real-time at 180 fps on Geforce GTX 680

GDC 13: Markerless mo-cap software iPi Motion comes to Steam
28th March 2013, 12:59am

News: GDC 13: Markerless mo-cap software iPi Motion comes to Steam

Toolset available in Express, Basic and Standard versions

GDC 13: IKinema opens animation platform WebAnimate
25th March 2013, 6:41pm

News: GDC 13: IKinema opens animation platform WebAnimate

Mo-cap data tool WebAnimate gives animators control of asset storage from local drives, network servers and the cloud

GDC 13: OptiTrack reveals latest mo-cap camera
25th March 2013, 2:45pm

News: GDC 13: OptiTrack reveals latest mo-cap camera

Prime 17W features 70 degrees by 51 degrees field of view

IKinema releases Action 2.5 update
25th February 2013, 3:42pm

News: IKinema releases Action 2.5 update

Updated toolset features advanced retargeting and mo-cap capabilities during post-production

Storytelling 'must advance' to keep up with mo-cap
18th January 2013, 1:10pm

News: Storytelling 'must advance' to keep up with mo-cap

Good stories required to attract top acting talent, says Quantic Dream boss Guillaume de Fondaumière

Motion capture: Moving with the times
16th January 2013, 4:35pm

Features: Motion capture: Moving with the times

Develop talks to the discipline's finest on the trials and opportunities in mo-cap

House of Moves provides Black Ops II performance capture
27th November 2012, 2:54pm

News: House of Moves provides Black Ops II performance capture

Actors outfitted with 52 body markers and 88 facial markers to film game cinematics

Insourcing
6th November 2012, 2:12pm

Blog: Insourcing

Tim Heaton on the benefits of keeping development in-house

Key Release: OptiTrack motion capture cameras
30th October 2012, 2:30pm

Features: Key Release: OptiTrack motion capture cameras

Develop takes a look at a new range of high-end motion capture cameras

Audiomotion contributes to Far Cry 3 and Forza Horizon
11th October 2012, 3:40pm

News: Audiomotion contributes to Far Cry 3 and Forza Horizon

Mo-cap service had to 'push the boundaries' of tech to achieve creators' visions

OptiTrack debuts new mo-cap camera range
31st August 2012, 3:15pm

News: OptiTrack debuts new mo-cap camera range

Prime Series hardware targets large-volume capture users

The Creative Assembly opens new mo-cap studio
15th August 2012, 3:50pm

News: The Creative Assembly opens new mo-cap studio

Facility includes 46 cameras and 12 metre-by-13 metre capture volume

IKinema debuts virtual production toolset
1st August 2012, 3:04pm

News: IKinema debuts virtual production toolset

LiveAction tech allows real-time interaction between performance capture, art assets and environments

Keeping in motion
13th January 2012, 9:35am

Features: Keeping in motion

Develop talks to some of the finest minds in motion capture to discuss where the tech is heading

Inside Whale Trail: Develop Dec/Jan out now
19th December 2011, 11:07am

News: Inside Whale Trail: Develop Dec/Jan out now

We speak to the team behind the iOS sensation, and lift the lid on the 30 Under 30

Anatomy of a Blockbuster: LA Noire
12th July 2011, 12:00pm

Features: Anatomy of a Blockbuster: LA Noire

Develop's monthly dissection of a recent hit game

Epic Diaries: Mocap mastery
26th May 2011, 8:00am

Features: Epic Diaries: Mocap mastery

An analysis of Vicon House of Moves' use of Unreal Engine

'We can fight Hollywood with LA Noire tech'
24th May 2011, 3:52pm

News: 'We can fight Hollywood with LA Noire tech'

Team Bondi boss: MotionScan adds the best of Hollywood to a proven game formula

39 articles