Entries in ‘motion capture’ (24)

Keeping in motion
13th January 2012, 9:35am

Features: Keeping in motion

Develop talks to some of the finest minds in motion capture to discuss where the tech is heading

Inside Whale Trail: Develop Dec/Jan out now
19th December 2011, 11:07am

News: Inside Whale Trail: Develop Dec/Jan out now

We speak to the team behind the iOS sensation, and lift the lid on the 30 Under 30

Anatomy of a Blockbuster: LA Noire
12th July 2011, 12:00pm

Features: Anatomy of a Blockbuster: LA Noire

Develop's monthly dissection of a recent hit game

Epic Diaries: Mocap mastery
26th May 2011, 8:00am

Features: Epic Diaries: Mocap mastery

An analysis of Vicon House of Moves' use of Unreal Engine

'We can fight Hollywood with LA Noire tech'
24th May 2011, 3:52pm

News: 'We can fight Hollywood with LA Noire tech'

Team Bondi boss: MotionScan adds the best of Hollywood to a proven game formula

Valve on Art
10th May 2011, 9:30am

Features: Valve on Art

Develop discusses animation, LA Noire tech, Steam data and the power of Source

'No dead end' for LA Noire mo-cap tech
12th April 2011, 11:59am

News: 'No dead end' for LA Noire mo-cap tech

Full body scan 'will end differentiation between games, film and television'

Cage: LA Noire mo-cap tech 'a dead-end'
4th April 2011, 11:58am

News: Cage: LA Noire mo-cap tech 'a dead-end'

Quantic Dream creative boss backs performance capture, but not the Motion Scan way

University of London commits to mocap research
20th September 2010, 3:54pm

News: University of London commits to mocap research

Goldsmiths project to be funded by the Engineering and Physical Sciences Council

Game Changers: Fitness thirst
30th July 2010, 8:00am

Features: Game Changers: Fitness thirst

How the fitness and mo-cap experts Lightning Fish are thriving from the motion revolution

Imagination Studios backs Develop Awards
14th June 2010, 3:02pm

News: Imagination Studios backs Develop Awards

Leading mocap and outsourcing firm backs essential July event

Cubic Motion on the facial animation pipeline
4th June 2010, 10:38am

Features: Cubic Motion on the facial animation pipeline

Chief executive Gareth Edwards explains why a tool is only as good as the way you hold it

450 sacked as Disney axes Zemeckis’s mocap studio
15th March 2010, 5:48pm

News: 450 sacked as Disney axes Zemeckis’s mocap studio

Vast motion capture production facility to soon be out of the picture

GDC: Face/body mo-cap fusion process announced
8th March 2010, 11:34am

News: GDC: Face/body mo-cap fusion process announced

Streamlined process as Image Metrics partners with Xsens Technologies

Centroid rejoins Tiga
1st March 2010, 1:09pm

News: Centroid rejoins Tiga

Motion capture group looking to partner with more dev studios

 Vicon adds bleeding-edge mo-cap tech to Eastern hub
26th May 2009, 1:06pm

News: Vicon adds bleeding-edge mo-cap tech to Eastern hub

Updated Rig of 24 powerful Vicon T160 cameras set up at Digicinema’s new CG animation studio in Poland

Imageworks and Insomniac opt for Xsens' mo-cap tech
2nd April 2009, 12:54pm

News: Imageworks and Insomniac opt for Xsens' mo-cap tech

Ratchet and Clank team working on unannounced PS3 title using Dutch system

Audiomotion captures Killzone 2 animation
3rd March 2009, 5:28pm

News: Audiomotion captures Killzone 2 animation

Oxford studio used for chart-topping game's motion capture

Former EA man joins Vicon
11th February 2009, 12:03pm

News: Former EA man joins Vicon

Motion capture specialist moves to the UK for new role

Audiomotion provides 10,000 BC mocap support
16th April 2008, 3:16pm

News: Audiomotion provides 10,000 BC mocap support

Popular UK mocap firm used 60 Vicon cameras for Hollywood director's new movie

24 articles