CLOUD GAMING EUROPE: Triple-A quality often means a triple-A cost, says chief games officer Philip Reisberger
CLOUD GAMING EUROPE: But is the cloud enough to make free-to-play a perfect bet? Namco Bandai isn't convinced
The app payment landscape is changing, says Inneractive, and charging for apps is becoming increasingly risky
Portal publisher can beat piracy and make more money through quality of service, claims Gabe Newell
Minecraft developer opts for services of online global payment service provider
The US, UK and Canada have the most capacious appetite for Minecraft downloads
Find out at the Monetising Mobile conference in two weeks' time.
Virtual goods purchases to be streamlined with new online payment utility
Develop '09: Studio co-founder disputes devalued iPhone market
New tech to monetise flash games