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Entries in ‘mike simpson’ (5)

Simpson: There's good overtime and bad overtime
20th May 2013, 10:45am

News: Simpson: There's good overtime and bad overtime

The Creative Assembly director looks at the issue of crunch, and why the effects are not the same for everyone

Overtime is like cholesterol
20th May 2013, 10:00am

Blog: Overtime is like cholesterol

Mike Simpson considers the concept of 'good overtime'

Getting iteration right first time
29th April 2013, 11:00am

Blog: Getting iteration right first time

Iterating is rarely a favourite use of time, but Mike Simpson explains why getting it right is essential

Designing the perfect designer
5th October 2012, 3:35pm

Blog: Designing the perfect designer

The Creative Assembly's Mike Simpson on overcoming game design hurdles in people

The art of feature-lead game design
23rd September 2011, 9:00am

Features: The art of feature-lead game design

Creative Assembly creative director Mike Simpson shares advice from Total War's design process

5 articles