MIGS 2010: Trapdoor founder Ken Schachter thinks so, and it could be stifling innovation
MIGS 2010: Age of Conan MMO company boss argues the case for sticking to platform conventions
MIGS 2010: And that's why it's a great studio, says 2D Boy co-founder Jon Carmel
MIGS 2010: A blend of indie and commercial studio models is the secret to better games, argues World of Goo creator
MIGS 2010: Playdom's Scott Jon Siegel on the gap in the social gaming market
MIGS 2010: Harmonix's Ryan Challinor thinks so, as he details the studio's rulebook for gestural UI design
MIGS 2010: Former VP of Microsoft Game Group talks the challenge of social game development