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Games Programmer
Dependant on experience
UK - London

Entries in ‘migs 2010’ (7)

Does Montréal have too many big studios?
10th November 2010, 12:56am

News: Does Montréal have too many big studios?

MIGS 2010: Trapdoor founder Ken Schachter thinks so, and it could be stifling innovation

Funcom CEO: Triple-A on iPhone a bad move
10th November 2010, 12:42am

News: Funcom CEO: Triple-A on iPhone a bad move

MIGS 2010: Age of Conan MMO company boss argues the case for sticking to platform conventions

PopCap 'cans half of its games'
9th November 2010, 5:36pm

News: PopCap 'cans half of its games'

MIGS 2010: And that's why it's a great studio, says 2D Boy co-founder Jon Carmel

2D Boy: There's never been a game masterpiece
9th November 2010, 4:03pm

News: 2D Boy: There's never been a game masterpiece

MIGS 2010: A blend of indie and commercial studio models is the secret to better games, argues World of Goo creator

Why indies should make Facebook games
9th November 2010, 4:41am

News: Why indies should make Facebook games

MIGS 2010: Playdom's Scott Jon Siegel on the gap in the social gaming market

Should Kinect UI be standardised?
8th November 2010, 10:27pm

News: Should Kinect UI be standardised?

MIGS 2010: Harmonix's Ryan Challinor thinks so, as he details the studio's rulebook for gestural UI design

Devs must be careful with addiction, says Ed Fries
8th November 2010, 5:24pm

News: Devs must be careful with addiction, says Ed Fries

MIGS 2010: Former VP of Microsoft Game Group talks the challenge of social game development

7 articles