Publishing giant 'gives you enough rope to hang yourself with'
The signal-to-noise ratio of positive and constructive feedback is ailing, says Gaider
New team and new engine behind forthcoming installment of sci-fi epic
Developer to build brand new game from the ground-up with its own tech
Publishing giant 'doesn't roll in the tank divisions when studios get too independent or risky'
Studio could be rebranded under the EA label
'We considered that most consumers would realise there would be a finite number of possible outcomes'
Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe
Video round up teases space opera's first Nintendo outing at E3 press conference
Extended Cut to expand upon the concluding moments of the sci-fi trilogy
'Retake Mass Effect' campaign raises $67,000 for charity
Xbox 360, PS3 and PC versions pirated
Drew Karpyshyn's decision to leave Mass Effect developer 'completely amicable'
Mark Rein looks at two very different Unreal Engine 3 titles
Develop looks at four companies at the heart of the Québec development cluster
Project director of the successful RPG-shooter set for game design lecture
But the EA-owned studio hasn’t yet ruled out multiplatform console work
San Francisco conference could see several high profile games debut