Microsoft claims studio cuts are small; Alleged insider insists cuts are deep
Pt2: Studio head Mark Betteridge discusses the company’s new purpose
Microsoft-owned studio sees little reason to go back to old IP – unless it can add something new to the mix
‘With Natal, a lot of developers will see it as another opportunity to move into a brand new market”
Studio head Mark Betteridge stresses the importance of public feedback
Studio boss Betteridge insists temp staff will still be part of the family
Pt 1: Studio head Mark Betteridge discusses how Rare Birmingham will differ
Rare’s Mark Betteridge calls for more careful planning before a project moves forward
Noticeable fall in development budgets due to wounded publishers and cheaper options
Studio bosses from the likes of Rare and Avalanche explain why
New Birmingham office looks to house 90 staff initially, as studio head calls for a new approach to game production