Entries in ‘mapzone’ (4)

WhiteMoon Dreams chooses ProFX
6th May 2008, 10:46am

News: WhiteMoon Dreams chooses ProFX

New studio picks procedural texturing tech for upcoming XBLA game

ProFX hits version 2.6
6th December 2007, 11:31am

News: ProFX hits version 2.6

Pixel Shader 2.0 support heads improvement charge

Allegorithmic unveils new version of ProFX
7th August 2007, 7:39pm

News: Allegorithmic unveils new version of ProFX

SIGGRAPH 07: V2.6 of procedural generated texture kit boast Pixel Shader upgrade

Allegorithmic’s MaPZone hits version 2.6
3rd August 2007, 2:23pm

News: Allegorithmic’s MaPZone hits version 2.6

Free procedural texture generator gets usability improvements

4 articles