Console giant calls time on one of the world's oldest developers
'Cost adjustments' take effect after poor showing for MMO
50 employees let go as casual games developer restructures
Employees have been quietly let go for the past several months, claims source
But studio GM says crediting former staff was a primary concern
Company sends out call for help in finding developers a new home
A number of developers depart due to 'shifting business imperatives'
CSO Nils Holger Henning joins the Reisberger brothers in exiting publisher
Dead Rising 2 developer trims seven per cent of employees due to 'unsuitable fit with studio goals'
Executive producer leaves Austin-based STWOR developer
Working for an internal studio is one of the most stable positions for developers, says publishing exec
'We have the appropriate number of teams and the appropriate number of people working on products', claims Rubin
Operation Raccoon City developer 'working very hard on new business prospects'
Employees contacted by banks over late payments despite being told homes had been sold, claims source
Joined by Senior VP John Blakely as company reels from financial turmoil
Restructure for BioWare Austin after MMO loses 25% of subscribers
But company will increase staff headcount by 500 by March 2013, claims publishing giant
Publisher expecting headcount increase by end of year despite reports of up to 1,000 imminent layoffs at the company
Studio shrinks as EA moves to digital formats