Xbox team wants player mood to be integrated within game narrative
Eleven start-ups get $20k and free office space to develop Kinect apps
More than 200 developers worked on upcoming Xbox 360 title
Asus and PrimeSense to encourage studios to create gesture controlled apps through OpenNI Challenge
Did the Ubisoft CEO conceive the idea of Kinect as a Child of Eden controller? Tommy Francois believes so
Halfbrick studio's iOS hit now a triumph on XBLA
Filing for creation of 'a real-time three dimensional interactive environment using a depth sensing device'
PC edition of innovative motion controller to launch across 12 countries
Gesture and voice control 'to be integrated into all new content'
New motion sensor 'able to detect emotions through voice and facial expression'
Range of improvements to Windows edition of the tech
Accelerator Program to bring ten promising projects under the nose of investors
Second edition includes skeletal tracking and workflow improvements
Development kit due for commercial release early next year says Microsoft
We look at how Relentless crafted the first Unity-authored Kinect game
Device uses Kinect camera to create illusion of users interfacing with 3D objects
Immersion's development kits available for Kinect and smartphones; No fee for non-commercial use
Microsoft Research unveils 'wearable' projector and 3D camera
Webcredible user experience consultant Alistair Gray explains why the usability of motion controls will define your game's success
Gesture devices will eventually grow from their 'many limitations', says Shuhei Yoshida