While the first two versions of its ProFX procedural texturing technology didn’t set the middleware world alight, the re-tooled, rebranded and refocused Substance Air is on course to tap into the growing digital download market, Ed Fear discovers…
The company may dominate the physics market, but Havok’s ambitions don’t end at simulating Newton’s laws, Ed Fear discovers. Its next target: artificial intelligence…
Aristen hopes its new FxStudio special effects suite will kick-start interest in an overlooked area of games technology, discovers Jon Jordan…
Not content with an Unreal integration, Geomerics is already working the second version of its radiosity engine
XSI's position in the market place means that it has to work hard to differentiate itself from the competition - which is exactly what ICE, its new visual interface for artists, is about...
Originally a browser-based game engine, the Unity 3D engine is now branching out to cover PC, MMOs, Wii and iPhone. Develop catches up with Unity's CEO to see what's on the horizon…