BioShock series lead Ken Levine talks to Develop about his work on the franchise, Irrational's studio culture and being an industry icon
'It is hard to find the right partners or the right people to hire' says studio head Ken Levine
With BioShock Infinite, Irrational Games might just exceed the quality bar set by the groundbreaking first title. Develop asks director of product development Timothy Gerritsen how production is going
E3 2011: Irrational Games’ creative director details Sony handheld project
Irrational Games boss announces Move support for BioShock Infinite, Vita project in Bioshock universe
Irrational Games boss defends struggling games platform
Irrational Games’ creative director wants to fool audience expectations
‘I love it when devs say, “we have 800 lines of dialogue”. I mean, who fucking cares? That's a standard?'
Develop gets inside the mind of Irrational Games’ creative director
Issue 110 of Develop is available online and in print
Third outing in art-deco themed FPS series spreads its wings and heads to the skies
BioShock creator close to resigning with publisher, says New York Post
BioShock creator using LA's Creative Artists Agency to get better contract with his publisher