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Entries in ‘kaos’ (17)

Crytek hired for Homefront 2 project
20th September 2011, 1:10pm

News: Crytek hired for Homefront 2 project

THQ's military shooter scheduled for 2014 release

200 jobs cut as THQ shuts more studios
10th August 2011, 9:34am

News: 200 jobs cut as THQ shuts more studios

Death of THQ Brisbane marks publisher's fourth studio closure this year alone

THQ advocate Votypka joins rival Ubisoft
28th June 2011, 1:59pm

News: THQ advocate Votypka joins rival Ubisoft

Kaos general manager declines move to Montreal

New York development 'cheaper than west-coast US'
21st June 2011, 5:50pm

News: New York development 'cheaper than west-coast US'

Avalanche believes The Big Apple’s best developers cost less to hire

Avalanche: Kaos deserved better, and we'll help
16th June 2011, 4:19pm

News: Avalanche: Kaos deserved better, and we'll help

Reasons for Homefront dev's closure 'troubling', says boss of nearby studio

Desilets joins THQ amid 'staff poach' row
16th June 2011, 12:19pm

News: Desilets joins THQ amid 'staff poach' row

Designer's non-compete period ends; Ubisoft claims THQ has unfairly poached staff

THQ to axe Homefront studio Kaos [Update 2]
13th June 2011, 4:52pm

News: THQ to axe Homefront studio Kaos [Update 2]

New York studio informs staff of fate; THQ Montreal to take over Homefront; UK studio axed

THQ releases staff at Kaos and Volition
31st March 2011, 9:50pm

News: THQ releases staff at Kaos and Volition

Homefront and Saints Row studios downsized as Montreal base continues to fill

Kaos selects Morpheme for Homefront animations
24th February 2011, 3:02pm

News: Kaos selects Morpheme for Homefront animations

NaturalMotion technology 'empowered our animators to create believable characters'

Kaos workers fear studio closure
25th January 2011, 10:45am

News: Kaos workers fear studio closure

Studio boss responds to concerns that staff will migrate to Montreal

Crunch: Tiga calls devs 'our most vital resource'
18th January 2011, 11:00am

News: Crunch: Tiga calls devs 'our most vital resource'

Association states the health of workers is 'crucial'

Crunch: UKIE calls for more collective choice
18th January 2011, 11:00am

News: Crunch: UKIE calls for more collective choice

Andy Payne says intensive workloads should be 'consensual and not forced'

Bilson: We have to reduce the length of crunch
17th January 2011, 1:31pm

News: Bilson: We have to reduce the length of crunch

Homefront sequel 'will be planned to minimise intense end-of-project workloads'

OPINION: No rest for the wicked, nor the wonderful
17th January 2011, 11:30am

News: OPINION: No rest for the wicked, nor the wonderful

Crunch controversy has made its inevitable return, but what can we learn from it?

Exhausted insider exposes crunch at Kaos
17th January 2011, 10:00am

News: Exhausted insider exposes crunch at Kaos

Special report: THQ addresses dev tensions as worker says schedule has pushed team to the limit

'Seven-day crunch for two months' at THQ studio
12th January 2011, 11:38am

News: 'Seven-day crunch for two months' at THQ studio

THQ boss jokes studio is showing signs of exhaustion

THQ licenses Morpheme
16th April 2009, 10:05am

News: THQ licenses Morpheme

NaturalMotion's animation tech to be used on new Kaos Studios title

17 articles