Analyst claims latest entry into the franchise took $100m to develop and $100m to market
Ken Levine asserts that Irrational's talent can still deliver
Controversial job posting removes review rating from requirements
Job seekers required to have worked on critically acclaimed game as according to the review score aggregation site
BioShock series lead Ken Levine talks to Develop about his work on the franchise, Irrational's studio culture and being an industry icon
Studio previously called Irrational Games and 2K Marin
'It is hard to find the right partners or the right people to hire' says studio head Ken Levine
With BioShock Infinite, Irrational Games might just exceed the quality bar set by the groundbreaking first title. Develop asks director of product development Timothy Gerritsen how production is going
Debut project built on Unreal Engine tech
Levine admits no existing plan to work on Nintendo's next home console
E3 2011: Irrational Games’ creative director details Sony handheld project
Irrational Games boss announces Move support for BioShock Infinite, Vita project in Bioshock universe
Alliantgroup details a bill that could change the US State’s games business
Irrational Games boss defends struggling games platform
Develop gets inside the mind of Irrational Games’ creative director