Rod Fergusson says his time at the BioShock Infinite studio was limited
Analyst claims latest entry into the franchise took $100m to develop and $100m to market
Key Bioshock Infinite duo leave studio to head to platform holder
Former Irrational art director to work on The Last of Us
Director of product development Tim Gerritsen and art director Nate Wells depart Irrational
Controversial job posting removes review rating from requirements
Job seekers required to have worked on critically acclaimed game as according to the review score aggregation site
91 per cent of voters think Bioshock creator should be included in annual list
'Players would be very disappointed in the emotional feeling they got because they didn’t create it', says Irrational boss
Jonathan Chey, co-founder of Irrational games, has created a new Canberra-based developer that will focus on online gaming
Levine admits no existing plan to work on Nintendo's next home console
Alliantgroup details a bill that could change the US State’s games business
Rumours fly that the likes of Rockstar and Irrational could join Call of Duty publisher
Irrational Games boss defends struggling games platform
US studio joins long list of series developers, reveals MMO plans
Irrational Games’ creative director wants to fool audience expectations
‘I love it when devs say, “we have 800 lines of dialogue”. I mean, who fucking cares? That's a standard?'
Issue 110 of Develop is available online and in print
Third outing in art-deco themed FPS series spreads its wings and heads to the skies
Irrational Games reveals to the world what was once handed to publishers