The story behind Fable II’s much-celebrated musical score
Rob Bridgett talks Swordfish’s curious collaboration…
How does a team in Montreal recreate the blistering sounds of a war-torn African nation on the brink of collapse? John Broomhall finds out…
Media Molecule’s Kenny Young talks to John Broomhall about designing the audio for its bric-a-brac world adventure…
John Broomhall talks to Pedro Macedo Camacho about
composing for adventure games…
John Broomhall talks to Backbone’s lead sound designer, Yannis Brown…
DICE’s David Möllerstedt and Stefan Strandberg talk sound design on a new Battlefield title…
With professional quality plug-ins, superior vocal suppression and sophisticated surround upmixing, SingStar’s audio technology and production processes have hit the high notes.
In our monthly look at the audio production of a recently released or upcoming game, John Broomhall speaks to Sega Rally audio director Tim Bartlett on the rebirth of a classic racing franchise…
In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall talks to EA UK's Adele Cutting to find out about her work on Harry Potter and the Order of the Phoenix…
Our monthly exclusive look at an upcoming game's audio work takes a trip to see Heavenly Sword
In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Sword…