Develop talks to VGM founder Andrew Barnabas about a defining audio hit list
Jason Graves tells Develop what it was like to compose Tomb Raider's score
John Broomhall talks to the audio ace about enlightening producers at GDC
John Broomhall talks with Naughty Dog's audio experts about the inspiration for Drake’s Deception’s sound
John Broomhall talks to audio director Stefan Strandberg about his work on Battlefield 3
John Broomhall asks PlayStation audio guru Jason Page the facts about PS Vita's audio capabilities
John Broomhall talks to Nick Arundel about creating the score for Batman: Arkham City
John Broomhall speaks to Codemasters about the great Britsoft racing heritage
John Broomhall speaks to Splash Damage's audio director Chris Sweetman
John Broomhall speaks to Rare about integrating audio and UI
John Broomhall speaks to BAFTA-award winning composer Jason Graves about his work on Visceral's horror title
John Broomhall profiles the audio team at Lionhead
We profile Richard Jacques' audio work on Bizarre Creations' final project
John Broomhall talks to Codies’ about the secretive Formula 1 pit lane
Black Rock on avoiding the ‘audio overload’ typical of the racing genre
A look at the superb audio of EA DICE's trigger happy shooter
The audio mix of Volatile Games' noir-ish sequel in focus
John Broomhall gets down on the carpet to find out what makes Sony’s virtual pet squeal…
How do you go about scoring a sci-fi conspiracy thriller set in 15th Century Venice?
Why mastering the DJ Hero soundtrack requires a new kind of developer