New sequel to feature mutliplayer and environmental changes; powered by GlassBox engine
Parties, hiding in The W, and Ian Livingstone - our first-timer's take on GDC continues
Nintendo to offer physics and animation tech to studios worldwide as tools for future console
Discussion on cloning 'has completely stalemated' says Vlambeer pair
Developer 'confession box' inspires developers to learn through others' mistakes
Movies, music, books and games all merge under one service
Austin 'ideal launch pad' for localisation firm's expansion into US
Le Game to 'highlight the creativity and diversity' of country's development community
In-game currency available to purchase power-ups
New Italian and Spanish branches to open later this year as part of European expansion
'Significantly higher' than 50 per cent of company's operating profit to come from digital, claims Christian Svensson
Realm of the Mad God daily user retention 'tripled to 37.5 per cent' after numerous game iterations, says Spry Fox CEO
Rigging and interactive posing capabilities added into new character animation tools
Magicka developer working on 2.5D multiplayer action title The Showdown Effect
Controversy as Polytron director Phil Fish publicly ridicules modern Japanese developers
VIDEO: Filmmakers Lisanne Pajot and James Swirsky swamped with praise
Did the Ubisoft CEO conceive the idea of Kinect as a Child of Eden controller? Tommy Francois believes so
Halfbrick studio's iOS hit now a triumph on XBLA
Enlarged base allows company to scale up QA operations
A first-timer for the conference offers up his diary of the show so far