Tech features mixing capabilities and built-in DSP effects
Prolific audio middleware harnesses new console's SHAPE sound technology; in use in Forza 5
Firelight Technologies' Gino Bollaert shows us what's next for spatialised audio in games
Over 30 organisations on board for new mobile platform
Mobile SDK gets fmod, Unity add-on introduces Render to Texture
According to sound library producer and FMOD Studio expert Stephan Schütze, it definitely does
Stephan Schütze looks at what modern generative audio methodologies offer games designers
Latest audio middleware includes live in-game audio composer and multi-track editing
Firelight Technologies lead designer Raymond Biggs says game audio tools are 'too different' from other industries
'Industry middleware has more in common with data entry than with digital audio workstations'
Stephan Shutze talks through procedural sound effects
'Triple-A audio features arriving on portables for the first time', firm claims
Two audio firms advance tech for Sony’s new handheld
Trinigy to deepen integration of Firelight’s audio tools
AUDIO SPECIAL: How FMOD managed to repair its tech from UE3 crashes
Will Freeman looks at a middleware sector charged with adapting to a new development landscape.
Middleware devs target audio market with updated bundle release
That's according to Wwise creator Audiokinetic
London-based Rocksteady turns to equally 'rock steady' tech for Arkham Asylum title
Firelight reduces price to $500 per title to reflect 'budget nature of iPhone development'