Entries in ‘fmod’ (20)

Audio middleware FMOD Studio gets PS4 support
17th June 2013, 2:51pm

News: Audio middleware FMOD Studio gets PS4 support

Tech features mixing capabilities and built-in DSP effects

FMOD Studio optimised for Xbox One
24th May 2013, 11:20am

News: FMOD Studio optimised for Xbox One

Prolific audio middleware harnesses new console's SHAPE sound technology; in use in Forza 5

Audio Special: Spatial awareness
20th May 2013, 9:45am

Features: Audio Special: Spatial awareness

Firelight Technologies' Gino Bollaert shows us what's next for spatialised audio in games

A wealth of tools support for Windows Phone 8
31st October 2012, 9:29am

News: A wealth of tools support for Windows Phone 8

Over 30 organisations on board for new mobile platform

Autodesk bolsters Scaleform SDK and plug-in
12th October 2012, 12:26pm

News: Autodesk bolsters Scaleform SDK and plug-in

Mobile SDK gets fmod, Unity add-on introduces Render to Texture

Does generative audio still matter?
1st June 2012, 2:36pm

News: Does generative audio still matter?

According to sound library producer and FMOD Studio expert Stephan Schütze, it definitely does

AUDIO SPECIAL: The generation game
1st June 2012, 1:30pm

Features: AUDIO SPECIAL: The generation game

Stephan Schütze looks at what modern generative audio methodologies offer games designers

GDC: Firelight releases FMOD Studio
7th March 2012, 4:22pm

News: GDC: Firelight releases FMOD Studio

Latest audio middleware includes live in-game audio composer and multi-track editing

Opening the DAW
19th October 2011, 9:00am

Features: Opening the DAW

Firelight Technologies lead designer Raymond Biggs says game audio tools are 'too different' from other industries

Firelight: 'Game audio tools falling short'
18th October 2011, 12:14pm

News: Firelight: 'Game audio tools falling short'

'Industry middleware has more in common with data entry than with digital audio workstations'

Sound Library demonstrates FMOD Studio
13th September 2011, 12:02pm

News: Sound Library demonstrates FMOD Studio

Stephan Shutze talks through procedural sound effects

FMOD supports 3DS
7th April 2011, 12:15pm

News: FMOD supports 3DS

'Triple-A audio features arriving on portables for the first time', firm claims

Audiokinetic and FMOD race for PSP2 support
18th February 2011, 2:46pm

News: Audiokinetic and FMOD race for PSP2 support

Two audio firms advance tech for Sony’s new handheld

Free FMOD tools for Vision Engine owners
30th November 2010, 3:50pm

News: Free FMOD tools for Vision Engine owners

Trinigy to deepen integration of Firelight’s audio tools

Never tear us apart
30th September 2010, 8:00am

Features: Never tear us apart

AUDIO SPECIAL: How FMOD managed to repair its tech from UE3 crashes

Engines of Change
21st June 2010, 12:41pm

Features: Engines of Change

Will Freeman looks at a middleware sector charged with adapting to a new development landscape.



Firelight releases FMOD Designer 2010
4th May 2010, 10:35am

News: Firelight releases FMOD Designer 2010

Middleware devs target audio market with updated bundle release

'Current-gen's audio potential not yet realised'
1st February 2010, 10:18am

News: 'Current-gen's audio potential not yet realised'

That's according to Wwise creator Audiokinetic

Unreal, FMOD and Scaleform chosen for new Batman game
24th November 2008, 9:07am

News: Unreal, FMOD and Scaleform chosen for new Batman game

London-based Rocksteady turns to equally 'rock steady' tech for Arkham Asylum title

FMOD jumps on iPhone bandwagon
21st November 2008, 4:23pm

News: FMOD jumps on iPhone bandwagon

Firelight reduces price to $500 per title to reflect 'budget nature of iPhone development'

20 articles