Matsuda looks to Kickstarter and Steam Early Access as examples of increasing user engagement
Mike Bithell on why it is important to be aware of the gaps in your game development skills
How Amplitude opened up the development of its debut title to its players
Flat Earth Games director Leigh Harris discusses the emotional roller coaster of creating a game
Garage Games looking for $500,000 to fund 3 Step Studio suite of tools and templates
Global game jam ends today
Neon Play CEO Oli Christie on the key aspects of game creation
Epic founder says development of Samaritan demo was 'greatly worrying'
Neon Play CEO Oli Christie on creating a game concept for mobile
Developer-cum-journalists hand over control back to Develop
ArenaNet to also create additional bonus teams for further development when needed
Unreal 4 engine license up for grabs to winners
Datascope programming consultant Ben Royce offers a comprehensive guide
30 universities such as Stanford, Brown and the University of London pledge support to education site
This week we look at a wide range of disciplines in the UK
The Creative Assembly's Al Bickham discusses the risks of revealing too much about your game too early
Ana Kronschnabl discusses how the industry should take a new direction with development to spur on innovation
Students to develop Metro style titles for Windows 8 in 48-hour event
Building over an existing title and tech can teach programmers more than diving straight into C++, claims Hall
The ArmA II zombie mod has taken the industry by storm, we talk with the creators on how it happened and what's next