Evolution Studios producer aims to kill exhaustive overtime with new company
Staff given choice of new job at Kennedy Miller Mitchell or severance pay, Develop source claims
Department of Labour response could set new precedent on overtime rights
Brink developer 'plans ahead to avoid as much overtime as possible'
Analyst labels overtime as a natural part of game development; says Unions shouldn't exist
News coverage 'very one-sided', but studio insider says the group will learn from mistakes
Mojang's Kaplan: Endless hours will only slow staff down
You can't make a triple-A game without killing yourself, says unashamed Team Bondi boss
Anonymous sources allege crunch work, firings, walkouts and resentment towards management
LA Noire dev exposed: 100-hour-week workloads, huge turnover, anger and firings alleged
Crunch, DRM and data-mining are all issues that must be explored 'on a moral basis', says game research professor
Nick Cook, former creative director at Pumpkin Studios, looks back on the industry he left…
Studio boss responds to concerns that staff will migrate to Montreal
Association states the health of workers is 'crucial'
Andy Payne says intensive workloads should be 'consensual and not forced'
Homefront sequel 'will be planned to minimise intense end-of-project workloads'
Crunch controversy has made its inevitable return, but what can we learn from it?
Special report: THQ addresses dev tensions as worker says schedule has pushed team to the limit
'People at Kaos do not want to hear THQ publicly glorify crunch time'
Read the full letter sent to Develop by Kaos general manager David Votypka