Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘crunch’ (56)

I'm done with crunch, says ex senior Sony dev
24th August 2011, 3:25pm

News: I'm done with crunch, says ex senior Sony dev

Evolution Studios producer aims to kill exhaustive overtime with new company

Team Bondi 'sells off assets and IP'
9th August 2011, 2:49pm

News: Team Bondi 'sells off assets and IP'

Staff given choice of new job at Kennedy Miller Mitchell or severance pay, Develop source claims

Crunch allegations reach New Zealand government
4th August 2011, 3:24pm

News: Crunch allegations reach New Zealand government

Department of Labour response could set new precedent on overtime rights

Crunch is not the natural way - Splash Damage
26th July 2011, 3:32pm

News: Crunch is not the natural way - Splash Damage

Brink developer 'plans ahead to avoid as much overtime as possible'

Unpaid crunch deserves no sympathy - Pachter
25th July 2011, 3:23pm

News: Unpaid crunch deserves no sympathy - Pachter

Analyst labels overtime as a natural part of game development; says Unions shouldn't exist

Team Bondi dev challenges crunch accusations
13th July 2011, 4:34pm

News: Team Bondi dev challenges crunch accusations

News coverage 'very one-sided', but studio insider says the group will learn from mistakes

Crunch helps no one, says Minecraft boss
7th July 2011, 12:35pm

News: Crunch helps no one, says Minecraft boss

Mojang's Kaplan: Endless hours will only slow staff down

This isn't a 9-to-5 job, says defiant McNamara
27th June 2011, 2:02pm

News: This isn't a 9-to-5 job, says defiant McNamara

You can't make a triple-A game without killing yourself, says unashamed Team Bondi boss

Team Bondi interrogated: The list of accusations
27th June 2011, 12:38pm

News: Team Bondi interrogated: The list of accusations

Anonymous sources allege crunch work, firings, walkouts and resentment towards management

Team Bondi dev culture 'hostile and brutal'
27th June 2011, 11:30am

News: Team Bondi dev culture 'hostile and brutal'

LA Noire dev exposed: 100-hour-week workloads, huge turnover, anger and firings alleged

GDC11: Should game dev have a code of ethics?
1st March 2011, 7:30am

News: GDC11: Should game dev have a code of ethics?

Crunch, DRM and data-mining are all issues that must be explored 'on a moral basis', says game research professor

OPINION: Why crunch is vile and how to escape it
25th January 2011, 2:02pm

News: OPINION: Why crunch is vile and how to escape it

Nick Cook, former creative director at Pumpkin Studios, looks back on the industry he left…

Kaos workers fear studio closure
25th January 2011, 10:45am

News: Kaos workers fear studio closure

Studio boss responds to concerns that staff will migrate to Montreal

Crunch: Tiga calls devs 'our most vital resource'
18th January 2011, 11:00am

News: Crunch: Tiga calls devs 'our most vital resource'

Association states the health of workers is 'crucial'

Crunch: UKIE calls for more collective choice
18th January 2011, 11:00am

News: Crunch: UKIE calls for more collective choice

Andy Payne says intensive workloads should be 'consensual and not forced'

Bilson: We have to reduce the length of crunch
17th January 2011, 1:31pm

News: Bilson: We have to reduce the length of crunch

Homefront sequel 'will be planned to minimise intense end-of-project workloads'

OPINION: No rest for the wicked, nor the wonderful
17th January 2011, 11:30am

News: OPINION: No rest for the wicked, nor the wonderful

Crunch controversy has made its inevitable return, but what can we learn from it?

Exhausted insider exposes crunch at Kaos
17th January 2011, 10:00am

News: Exhausted insider exposes crunch at Kaos

Special report: THQ addresses dev tensions as worker says schedule has pushed team to the limit

Kaos crunch: An insider's account
17th January 2011, 10:00am

Features: Kaos crunch: An insider's account

'People at Kaos do not want to hear THQ publicly glorify crunch time'

Crunch: THQ's Kaos theory
17th January 2011, 10:00am

Features: Crunch: THQ's Kaos theory

Read the full letter sent to Develop by Kaos general manager David Votypka

56 articles