The Creative Assembly director looks at the issue of crunch, and why the effects are not the same for everyone
Mike Simpson considers the concept of 'good overtime'
Developers can waste too much pursuing 'the wrong ideas', claims Shank creator
Molyneux tweet reveals post release 22cans push on cube tapping iOS game
It's as simple as that, says Boss Alien's Alex Trowers
Former 38 Studios and Firefall staff join US studio
Develop Conference: Mark Rein and Miles Jacobson claim best devs are ready to make sacrifices
Employment tribunal 'certain' says ex employee who claims he worked 400 hours unpaid
'No substantial evidence' of health and safety laws breach
Studio 'death march killed ourselves' to finish Infinity Blade 2
Social giant 'managed by the very same people who ran EA into the ground five years ago'
McNamara comes clean in candid interview; Makes no excuses for overtime fiasco; Says news media went too far
LA Noire studio boss breaks silence on how Australia’s most promising outfit broke apart
'Scope and ambition' of game meant 'added pressure'
Studio workers' complaints 'were fair'
Onus to be placed on programmers, who will need to widen their skills, survey claims
Post-mortems of game development should instead be an on-going process, says Tim Heaton
Crunch doesn't have to be a reality of any development for any employee, says Will Luton
Keith Fuller, the founder of Fuller Game Production, weighs in on the crunch debate
Former Rockstar Vienna dev Jurie Horneman responds to Criterion’s front-page Develop feature