Social network aiming to diversify offerings for all markets, says Sean Ryan
The Creative Assembly's Al Bickham on why 'hardcore' titles can succeed
The Traditional development titans are moving to social, casual and new monetisation models, says Reid
'There's an opportunity for core games that are not just made with the highest budgets', says Brian Farrell
No difference between core and social games, says Kojima
Social network's Gareth Davis claims emergence of core games on the platform
E3 2011: Satoru Iwata outlines 'deeper and wider' aims for new Nintendo console