Entries in ‘blitztech’ (8)

Getting to know Kitsu
26th August 2011, 9:00am

Features: Getting to know Kitsu

Up close and personal with BlitzTech's new approach to character animation

Develop 119: Markus Persson on fame and fortune
8th August 2011, 10:39am

News: Develop 119: Markus Persson on fame and fortune

July edition includes interviews with Notch, Ian Livingstone and BlitzTech

Tools of the trade: Develop's Middleware Special
11th July 2011, 11:30am

Features: Tools of the trade: Develop's Middleware Special

Seven articles from leading audio industry figures on everything from UIs for MMOs to the latest real time lighting technologies

Augmented Reality Check
9th July 2011, 10:00am

Features: Augmented Reality Check

BlitzTech studio technical director Richard Hackett talks about making the first augmented reality game for Kinect

The Top 10 Game Engines – No. 5: BlitzTech
22nd June 2009, 8:00am

Features: The Top 10 Game Engines – No. 5: BlitzTech

The top 10 game engines as selected by Develop continues

Why Blitz changed its mind about middleware
12th May 2009, 12:49pm

News: Why Blitz changed its mind about middleware

Develop takes a look at the UK indy's change in stance on tool sharing

Kuju committed to diversifying middleware commitments
9th April 2009, 9:02am

News: Kuju committed to diversifying middleware commitments

Technical director Adrian Hawkins one why a 'one size fits all' approach doesn't fit Kuju

House of the Dead: Overkill developed with BlitzTech
24th February 2009, 3:52pm

News: House of the Dead: Overkill developed with BlitzTech

Headstrong-created game is one of first external teams to use Blitz's middleware

8 articles