Up close and personal with BlitzTech's new approach to character animation
July edition includes interviews with Notch, Ian Livingstone and BlitzTech
Seven articles from leading audio industry figures on everything from UIs for MMOs to the latest real time lighting technologies
BlitzTech studio technical director Richard Hackett talks about making the first augmented reality game for Kinect
The top 10 game engines as selected by Develop continues
Develop takes a look at the UK indy's change in stance on tool sharing
Technical director Adrian Hawkins one why a 'one size fits all' approach doesn't fit Kuju
Headstrong-created game is one of first external teams to use Blitz's middleware