Publishing giant 'gives you enough rope to hang yourself with'
More communication between developers means better games, says Manveer Heir
Industry needs to be spurred on by financial gain to adopt changes, says BioWare writer
Between 25-to-30 staff lose their jobs at Dragon Age: Legends developer
Studios could have to sell 20-to-30 million copies to break even if game budgets and team sizes increase
Dragon Age lead writer David Gaider to discuss sexism and sexuality in games
Founders behind the Mass Effect studio to be honoured at GDCAs
Gay NPCs locked behind paywall and high-level world
The signal-to-noise ratio of positive and constructive feedback is ailing, says Gaider
LGBT friendly relationships promised for Rise of the Hutt Cartel expansion
New microtransactions and virtual currency system options implemented into MMO
New team and new engine behind forthcoming installment of sci-fi epic
No reason given for Daniel Erickson's departure after seven years at the developer
Developer to build brand new game from the ground-up with its own tech
Industry veterans leave studio after 17 years to pursue new ventures
Fantasy RPG sequel being made at Edmonton and Montreal studios
Publishing giant 'doesn't roll in the tank divisions when studios get too independent or risky'
Subscription fees the biggest turn-off for most fans, says Bioware GM Matthew Bromberg
Games must be fun, engaging and offer social elements to attract users, says BioWare GM
Co-founder of Austin studio hands management to Matthew Bromberg