Rod Fergusson says his time at the BioShock Infinite studio was limited
Analyst claims latest entry into the franchise took $100m to develop and $100m to market
Key Bioshock Infinite duo leave studio to head to platform holder
Former Irrational art director to work on The Last of Us
Ken Levine asserts that Irrational's talent can still deliver
Director of product development Tim Gerritsen and art director Nate Wells depart Irrational
Long-awaited shooter becomes latest 2K game with release date extended
BioShock series lead Ken Levine talks to Develop about his work on the franchise, Irrational's studio culture and being an industry icon
Studio previously called Irrational Games and 2K Marin
'It is hard to find the right partners or the right people to hire' says studio head Ken Levine
With BioShock Infinite, Irrational Games might just exceed the quality bar set by the groundbreaking first title. Develop asks director of product development Timothy Gerritsen how production is going
Irrational Games boss announces Move support for BioShock Infinite, Vita project in Bioshock universe
Irrational Games’ creative director wants to fool audience expectations
‘I love it when devs say, “we have 800 lines of dialogue”. I mean, who fucking cares? That's a standard?'
Develop gets inside the mind of Irrational Games’ creative director