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Entries in ‘bioshock infinite’ (15)

BioShock VP departs Irrational
9th April 2013, 7:00am

News: BioShock VP departs Irrational

Rod Fergusson says his time at the BioShock Infinite studio was limited

Ken Levine denies BioShock Infinite cost $200m
22nd March 2013, 12:50pm

News: Ken Levine denies BioShock Infinite cost $200m

Analyst claims latest entry into the franchise took $100m to develop and $100m to market

Irrational Games devs depart for Microsoft
16th October 2012, 11:02am

News: Irrational Games devs depart for Microsoft

Key Bioshock Infinite duo leave studio to head to platform holder

Bioshock artist Nate Wells joins Naughty Dog
14th August 2012, 2:32am

News: Bioshock artist Nate Wells joins Naughty Dog

Former Irrational art director to work on The Last of Us

BioShock Infinite multiplayer axed following staff departures
10th August 2012, 12:55pm

News: BioShock Infinite multiplayer axed following staff departures

Ken Levine asserts that Irrational's talent can still deliver

Bioshock Infinite loses two key staffers
9th August 2012, 7:06am

News: Bioshock Infinite loses two key staffers

Director of product development Tim Gerritsen and art director Nate Wells depart Irrational

BioShock Infinite delayed to February 2013
9th May 2012, 1:29pm

News: BioShock Infinite delayed to February 2013

Long-awaited shooter becomes latest 2K game with release date extended

To Infinite and beyond
9th February 2012, 10:30am

Features: To Infinite and beyond

BioShock series lead Ken Levine talks to Develop about his work on the franchise, Irrational's studio culture and being an industry icon

Renamed 2K Australia working on Bioshock Infinite
25th November 2011, 9:59am

News: Renamed 2K Australia working on Bioshock Infinite

Studio previously called Irrational Games and 2K Marin

Bioshock Vita in pre-production, may be outsourced
19th October 2011, 11:01am

News: Bioshock Vita in pre-production, may be outsourced

'It is hard to find the right partners or the right people to hire' says studio head Ken Levine

Infinite Wisdom
13th July 2011, 10:00am

Features: Infinite Wisdom

With BioShock Infinite, Irrational Games might just exceed the quality bar set by the groundbreaking first title. Develop asks director of product development Timothy Gerritsen how production is going

Levine backs Sony with Move and PS Vita projects
7th June 2011, 9:56am

News: Levine backs Sony with Move and PS Vita projects

Irrational Games boss announces Move support for BioShock Infinite, Vita project in Bioshock universe

Levine on mixing beauty with the bizarre
6th October 2010, 10:54am

News: Levine on mixing beauty with the bizarre

Irrational Games’ creative director wants to fool audience expectations

We’re too star-struck by Hollywood, says Levine
6th October 2010, 9:54am

News: We’re too star-struck by Hollywood, says Levine

‘I love it when devs say, “we have 800 lines of dialogue”. I mean, who fucking cares? That's a standard?'

Interview: Ken Levine
6th October 2010, 8:00am

Features: Interview: Ken Levine

Develop gets inside the mind of Irrational Games’ creative director

15 articles