Entries in ‘billy thomson’ (13)

3 screens, 1 cloud
22nd November 2010, 9:35am

Blog: 3 screens, 1 cloud

Ruffian Games' Billy Thomson looks at cloud gaming and the future

“Dundee is hurt, but we’ll come back stronger”
21st October 2010, 11:02am

Blog: “Dundee is hurt, but we’ll come back stronger”

Ruffian Games’ Billy Thomson speaks about the city in flux

27th September 2010, 10:30am

Blog: "Replayability is at the heart of the pre-owned issue"

Crackdown designer Billy Thomson says simple, playful ideas can attach players for years

27th August 2010, 8:00am

Blog: "We've created gaming Marmite with Crackdown 2"

But seeing your game hit number one, says lead designer Billy Thomson, is an incredibly powerful feeling

10 Weeks to Shine: Dare to be Digital
22nd July 2010, 9:30am

Blog: 10 Weeks to Shine: Dare to be Digital

Ruffian Games' Billy Thomson explains the University of Abertay's competition to find the development talent of tomorrow...

24th May 2010, 10:14am

Blog: "Why aren’t publishers jumping to sign Quarrel?"

Ruffian Games' creative director Billy Thomson bamboozled by publishers' reluctance to back the quirky

“The hard truth is we don’t make games for ourselves”
27th April 2010, 12:43pm

Blog: “The hard truth is we don’t make games for ourselves”

Ruffian Games’ creative director Billy Thomson on being tough but fair

Arkham Asylum ‘exemplary use of a franchise’
6th January 2010, 1:25pm

News: Arkham Asylum ‘exemplary use of a franchise’

Ruffian co-founder Billy Thomson hails Rocksteady’s breakthrough Batman title

UK industry layoffs bittersweet for Ruffian
16th November 2009, 3:55pm

News: UK industry layoffs bittersweet for Ruffian

Start-up studio managed to offer jobs to a number of unemployed devs

MS: Ruffian ‘the right team’ for Crackdown 2
7th September 2009, 7:32am

News: MS: Ruffian ‘the right team’ for Crackdown 2

Microsoft Game Studios’ Phil Spencer discusses the ‘tension’ in choosing Ruffian over RTW

Documenting your design
30th June 2009, 11:57am

Blog: Documenting your design

The importance of high-level paper design

Ruffian Games: Obsessive tendencies are good for game design
3rd June 2009, 3:50pm

News: Ruffian Games: Obsessive tendencies are good for game design

Crackdown 2 developer on the benefits of an obsessive approach to development

Ruffian's Billy Thomson writes for Develop
6th April 2009, 3:04pm

News: Ruffian's Billy Thomson writes for Develop

Creative director of newly-formed studio contributing monthly column

13 articles